AI Insights · Timothy · January 2022
Top 5 iOS Adventure Games in Germany Q4 2021 Performance
Explore the performance trends of the top 5 iOS adventure games in Germany during Q4 2021, including weekly revenue, downloads, and active users.
In the fourth quarter of 2021, the top 5 adventure games on iOS in Germany showcased varied performance trends in terms of weekly revenue, downloads, and active users. Below, we delve into the key metrics for each of these games, according to Sensor Tower data.
Summoners War
From Com2uS Corp., the game saw its weekly revenue peak at around $278K in mid-December, with fluctuations throughout the quarter, starting at approximately $202K in late September. Weekly downloads were relatively stable, starting at around 704 and ending with a slight increase to 779 by the end of December. Weekly active users showed a pattern of decline initially but recovered towards the end of the quarter, peaking at about 29.4K in mid-December.
Genshin Impact: Natlan Launch
COGNOSPHERE PTE. LTD.'s popular game experienced significant revenue spikes, notably reaching around $354K in early November. Weekly downloads fluctuated, starting at 7.3K and ending at 8K in the last week of December. Active users exhibited a steady upward trend, peaking at approximately 78K by the end of the year.
The Seven Deadly Sins
Published by Netmarble Corporation, this game saw a notable revenue peak of about $63K in early December, with other weeks ranging between $13K to $32K. Downloads were relatively stable, starting at 552 and ending at 565 in the final week. Active users showed minor fluctuations, maintaining around 9.5K to 10.4K throughout the quarter.
The Sims™ FreePlay
Electronic Arts' simulation game experienced a significant rise in weekly revenue, peaking at around $30.7K in late December. Downloads saw a substantial increase towards the end of the quarter, rising from 4.8K to about 12.9K. Active users followed a similar upward trend, reaching approximately 44.8K by the end of the year.
Guardians of Cloudia
NEOCRAFT LIMITED's game had a relatively modest performance, with weekly revenue peaking at around $20.9K in early November. Downloads experienced a downward trend initially but saw a recovery towards the end of the quarter, peaking at 454 in the last week of December. Active users showed a decline mid-quarter but ended with a slight increase to 1.2K.
For more detailed insights and data, visit Sensor Tower.